MAHESH / DEVELOPER / MAKER

I BUILD
THINGS.

Software, hardware, games, 3D objects and strange ideas — turning concepts into things that actually exist.

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CREATIVE TECHNOLOGYINDIA / 2026

A multidisciplinary technologist working somewhere between code, physical objects and interactive experiences.

CODE / HARDWARE / 3D / GAMES / DESIGN
ORIGIN / RESEARCH
2020 · ICVISP

Virtual Indian
Sign Language
Interpreter

I worked on a computer-vision system exploring how machines can understand human gestures and translate Indian Sign Language into a digital interaction.

Published as part of the 4th International Conference on Vision, Image and Signal Processing. This was one of the projects that shaped my interest in the space between human movement, perception and technology.

COMPUTER VISIONGESTURE RECOGNITIONHUMAN–COMPUTER INTERACTIONRESEARCH
Mahesh R · Co-author READ THE PAPER↗
01
SELECTED WORK / 02

Things
I’ve Built.

A cross-section of experiments, products and interactive systems — moving between digital worlds and things you can hold.

01 / PRODUCT DESIGNZEVIXO REALM

Wearable
Technology

Product R&D and prototyping for illuminated apparel and eyewear, combining garment design, embedded lighting and hands-on fabrication.

R&DPROTOTYPINGLED / WEARABLES
02 / REAL-TIME 3DUNITY · VR

BattleZone
VR

A competitive multiplayer FPS for Oculus, built in Unity with real-time networking and immersive gameplay systems.

UNITYMIRRORSTEAMVR
03 / DATA VISUALISATIONLILA BLACK

Player
Journeys

A player-journey visualisation concept for LILA BLACK telemetry, exploring movement, match events, bot activity and map-level patterns.

DATAWEBGAME TELEMETRY
04 / DIGITAL FABRICATIONNOODLEZ3D

Ideas Into
Objects

End-to-end 3D printing and prototyping, taking digital designs into physical objects for product and fabrication workflows.

3D PRINTINGCADMAKING
05 / IMMERSIVE PLAYLASERMAZE

Laser
Maze

A competitive task-and-puzzle escape-room experience using laser sensors, microcontrollers and interactive game systems.

INTERACTIVEHARDWAREGAME DESIGN
More systems / built

Exit404

Multiplayer escape-room experience with microcontroller-based puzzle hardware and real-time backend synchronisation.

Signer.ai

Unity-based Indian Sign Language interpretation app developed with Friends for Inclusion and IIIT-B faculty.

Lasermaze

Competitive task-and-puzzle escape-room game built around microcontrollers and laser sensors.

EXPERIENCE / THE PATH
Jul 2024 — Present

Lead Game Developer & Product Designer / Agon Interactives

Developed and shipped 3+ interactive games, contributed to R&D prototyping for two product concepts, and led recruitment and onboarding for five team members. Also streamlined daily operations and cross-team workflows.

Jul 2022 — Jan 2024

Partner & Design Director / Spawn 3D

Delivered 3D printing and prototyping for automotive, consumer-product and industrial clients; supervised a design team of 4+ and helped grow the client base by 30% over 18 months.

Nov 2020 — Jul 2022

Lead Game Developer / Virtual Grid

Built BattleZoneVR, a competitive multiplayer FPS for Oculus; improved stability in SpaceShooterVR by fixing 40+ critical gameplay bugs; and built Exit404, a multiplayer escape-room backend with real-time player-state synchronisation.

Aug 2019 — Mar 2022

Unity Developer / Friends for Inclusion, IIIT-B

Co-developed Signer.ai, an Indian Sign Language interpretation app under the Mphasis CSR programme with IIIT-B faculty, contributing to ACM-published research. Mentored 6+ interns across development, design and QA.

KIDDOWHY® / MAHESHSOFTWARE · HARDWARE · WORLDS · OBJECTS