Wearable
Technology
Product R&D and prototyping for illuminated apparel and eyewear, combining garment design, embedded lighting and hands-on fabrication.
Software, hardware, games, 3D objects and strange ideas — turning concepts into things that actually exist.
A multidisciplinary technologist working somewhere between code, physical objects and interactive experiences.
I worked on a computer-vision system exploring how machines can understand human gestures and translate Indian Sign Language into a digital interaction.
Published as part of the 4th International Conference on Vision, Image and Signal Processing. This was one of the projects that shaped my interest in the space between human movement, perception and technology.
A cross-section of experiments, products and interactive systems — moving between digital worlds and things you can hold.
Product R&D and prototyping for illuminated apparel and eyewear, combining garment design, embedded lighting and hands-on fabrication.
A competitive multiplayer FPS for Oculus, built in Unity with real-time networking and immersive gameplay systems.
A player-journey visualisation concept for LILA BLACK telemetry, exploring movement, match events, bot activity and map-level patterns.
End-to-end 3D printing and prototyping, taking digital designs into physical objects for product and fabrication workflows.
A competitive task-and-puzzle escape-room experience using laser sensors, microcontrollers and interactive game systems.
Multiplayer escape-room experience with microcontroller-based puzzle hardware and real-time backend synchronisation.
Unity-based Indian Sign Language interpretation app developed with Friends for Inclusion and IIIT-B faculty.
Competitive task-and-puzzle escape-room game built around microcontrollers and laser sensors.
Developed and shipped 3+ interactive games, contributed to R&D prototyping for two product concepts, and led recruitment and onboarding for five team members. Also streamlined daily operations and cross-team workflows.
Delivered 3D printing and prototyping for automotive, consumer-product and industrial clients; supervised a design team of 4+ and helped grow the client base by 30% over 18 months.
Built BattleZoneVR, a competitive multiplayer FPS for Oculus; improved stability in SpaceShooterVR by fixing 40+ critical gameplay bugs; and built Exit404, a multiplayer escape-room backend with real-time player-state synchronisation.
Co-developed Signer.ai, an Indian Sign Language interpretation app under the Mphasis CSR programme with IIIT-B faculty, contributing to ACM-published research. Mentored 6+ interns across development, design and QA.